Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Saturday, March 05, 2011

Contact is the DS's Earthbound

Contact is a cute and hilarious stat-cruncher action-adventure game for the DS. The gameplay is fairly simple, but knowing how to exploit the experience system requires some sophistication; you get more experience for doing harder things, so dying usually means you just gained a lot of exp. I wish I had known how to make potions earlier though, it would have saved me some stat grinding (it's herbs + water!). A walkthrough is helpful for some of the weirder puzzles, and I really wish there had been a way to fill multiple bottles with water at the well (as it is, you have to do them one at a time). However, the storyline is unique in that "you" the player are not synonymous with the protagonist (very postmodern). Terry is explicitly controlled by you through the professor's computer. There are a few rare times when you lose control of Terry and it made me think about how difficult it is to develop the character of the player's character in a game. Hotel Dusk was able to create a sense of character through the actions of the protagonist you couldn't control (sometimes he would just say something or get angry without your permission), but those times were also somewhat frustrating. It's a weird problem.

Contact is not quite as epic as the SNES game Earthbound, but it has the same sense of humor. One island is a gigantic electronics store where you can kill zombie gamers to get weird games. On almost every island there is a girl who will like you (er... Terry) if you give her the right gift. Additionally, after you beat the game (which is admittedly a little short, but I am okay with that), there are still sidequests and skills to gain. One of my favorite aspects of the game is the cooking system. I don't know why, it's just so fun to try to put different ingredients together to see if they will make something new! The only drawback to the game is that you have to save a save points, so it's more of a "sit down and play it while you are in the car for 2 hours" rather than a "play while you wait for your husband to pick you up at school."

If you see the game at Gamestop or something, I recommend picking it up (it should be ~$8)! I regret that since I bought it used, I didn't get to read the manual (which I hear is also hilarious), but maybe the website has a similar feel.

On last note: the music is SO much better with headphones. Those little DS speakers just cannot get bass out.

Game Dev Story


Game Dev Story is an addicting stat-grinding $2 game for smartphones. I bought it because the graphics were cute and the ratings were high, and I pretty much played it all day for the next two days (okay, more like 2-3 hours, but be warned: it's addicting!). You're a game developer in charge of hiring and maintaining your staff (the guy on fire in the screen shot is having a flow moment). You start out making cheap PC games and can end up making your own console. You can train or level up your employees and buy advertising for your games. The controls are pretty good for a touch game, though backing out of menus can be tricky. In my mind it's perfect for a phone: you can save at any time and easily pick up where you left off, but you can also play it for hours. If you make a strange game type and genre combo it's harder for the game to be popular. The fun is figuring out how to make the best game and win the game of the year award. Since it's a Japanese game, you can also make games in the dating sim and interactive novel genres (not sure if we have too many of those here).

Friday, December 31, 2010

Review of Hotel Dusk (for Nintendo DS)


I beat Hotel Dusk (over Thanksgiving break)! It was a fun interactive novel/adventure game. I recommend it if you liked the Lucasarts Indiana Jones games. It wasn't as wacky as Monkey Island but it did have some sarcastic humor. Most puzzles had logical solutions. What you say in conversation actually affects the game, but not in a sophisticated way (i.e., with the "interrogations," either you win or you lose). I thought the story was really good; the way all the hotel's patrons came together worked out really well. I did get stuck in a few places but I was usually on the right track (and with a little help from the UHS, it was no problem).